Welcome to Smivs' Oolite homepage

Oolite Logo

Oolite is a space combat and trading game, and is a modern re-imagining of the classic 'Elite'. Elite was hugely popular some 25 years ago and was available for all the popular computers of the day, such as Amigas, Commodore 64s and BBC micros and the NES. It re-defined space trading games and its significance is still widely recognised.
Oolite stays true to the 'Elite' spirit and canon, but expands on it as well, making the most of today's computers' superior processing power and graphics abilities.
Although fundamentally quite a simple game, it is compelling and absorbing. The game's open-ended nature and flexibility keep it fresh no matter how much you play, and the game lends itself to both short and long gaming sessions.
It is cross-platform, with versions for Linux, Mac and Windows, and is constantly under development by an enthusiastic community, meaning it just keeps getting better and better.
Being open-source, it is easy for anyone to change aspects of the game using simple text and graphics editors, and there are literally hundreds of Oolite eXpansion Packs (OXPs) which add new ships, missions and eye candy to the basic game.

Links

Below are some useful Oolite websites.

'Oolite' Website Homepage for details of the game and where to download it.

Oolite Wiki for information about the game, how to play and modify it and details of all the Ships, Space Stations and other objects, plus background on the Governments and other organisations in the Ooniverse. It also lists all of the OXPs (expansion packs).

The Bulletin Board is a discussion forum for users of Oolite, and is a mine of useful information.

IRC Oolite chatroom, for chatter and natter about Life, the Ooniverse and Everything.

Screenshots Page

Oolite Screenshots. A page devoted to screenshots, featuring OXPs by myself and others.

My OXPs

New Release

Combat HUD

Combat HUD

The Combat HUD has been optimised for combat situations. If a scanner targeting enhancement is fitted the reticule will turn red when the target is centered.

The vital information (Laser temperature, shields and Energy) has been grouped together on the right side to allow at-a-glance assessment during combat. The console messages are also here, above the gauges, and the scoop indicator, status light and joystick sensitivity indicator also appear here. At the bottom-right are the Aegis indicator and Clock.

On the left side of the main scanner are the speed, pitch and roll, fuel, cabin temperature and altimeter gauges. The Compass and Scanner Zoom are also here, and the comms messages will be displayed above these gauges.

The Combat HUD will comfortably acommodate up to Eight energy banks and Sixteen pylons, making it suitable for all available ships.

Combat HUD-docking mode

INSTALLATION:-
Place 'Combat-HUDv2.0.oxp' into your AddOns folder.
If your current player-ship comes with a built-in HUD this will need to be over-ridden. Using a text-editor (NOT Notepad!) open the shipdata.plist file (in the 'Config' folder) of your ship's OXP, where you will find a line like this:-

hud = "***hud.plist";

where the stars are probably the name of the OXP ship. Comment-out this line by placing two slashes and a space before it, thus :-

// hud = "***hud.plist";

When you start Oolite, hold down the 'shift' key untill you see the spinning Cobra, and your HUD will be installed and working.

Download Combat HUD here.

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs.

OXPs

My OXPs are listed below. Click on the images for full details of each one, or just scroll down the page.

Accessories OXP

Accessories OXP re-textures the Stations and all the non-ship objects for a more realistic look. Features non-shader lighting effects.

Clippers OXP

The Boa and Python Clippers are fast, combat-capable transports. They are based on the standard ships but have extra engines fitted at the expense of cargo space, and feature external fuel tanks. They can both be fully equipped and both are great all-rounders.

Contractor Mk II OXP

The Contractor is a fast, tough 'stealth' ship favoured by Bounty Hunters and Hit-Men. Buyable but very expensive!

ExtraFuelTanks OXP

ExtraFuelTanks allows fitment of either 1LY reserve or 3LY auxiliary fuel tanks to your ship. These are fitted internally and can be refilled at any station or dock.

GalDrivePod OXP

The GalDrivePod is a pylon-mounted Galactic Hyperdrive. Using this equipment will allow you to make consecutive GalJumps, and also allows you to access 'unreacheable' systems. There is also a 'challenge' mini-mission included.

Jellybaby Dispenser OXP

A handy Jellybaby dispenser for your ship's cockpit. Be warned, though, the machine can go out of control and give you more Jellybabies than you would ever want!

Smivs' ShipSet

Smivs'Shipset is a re-texture set of all the standard Oolite ships, adding a new realistic look and non-shader lighting effects, and a wider variety of textures. For authenticity, the original models are used.

Star-Jelly OXP

Star-jellies are strange translucent creatures that can often be found in asteroid fields. They live and grow by absorbing Quirium, and therefore it is best to leave them alone!

ToughGuys 2 OXP

ToughGuys OXP makes the 'Baddies' tougher to restore balance to the game for experienced Commanders with a good 'Iron-Ass' ship. This OXP has three levels and can also be used as a backdrop to simulate the rise of a pirate insurgency and the fall into chaos of the Ooniverse.

WonderWorm OXP

The Wonderworm is a crazy uber-ship based on future tech. It is player-buyable, and the OXP also features Time Raiders, criminals who come from the future to plunder the past.

Xeptatl's Sword OXP

An epic mission spanning all eight galaxies. You will be asked to gather the intelligence and equipment necessary to avert a full-scale Thargoid invasion of GalCop space. Are you man enough to save the Ooniverse?

YellOo Cabs OXP

YellOo Cabs adds luxury limo-taxis to the Ooniverse. These will be seen frequently in-game, and are player-buyable.

Smivs' OXPs - Full details and downloads

Accessories v2.0 OXP

This OXP adds some eye-candy to the game. The standard Oolite graphics are fairly bland, so in this OXP all the non-ship objects have been re-textured to improve them with a more detailed and realistic look and feature non-shader lighting effects. The original Oolite models have been used and this preserves the originality of the game...the objects are the same shape, but much better looking!

This OXP contains all the Oolite non-ship objects such as Stations and cargo containers and adds the Icosahedron Station and the Q-Bomb to the Start-up demo ships display.

Accessories is the companion to Smivs'Shipset, and together the two OXPs replace all the 'core' Oolite objects. Accessories can also be used as a supplement to the other various Ship replacement OXPs.

Accessories OXP includes:-

Gallery

Click on the images to open a full-size version in a new tab.

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Asteroid

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Boulder

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Buoy

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Cargo Pod

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Coriolis Station

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Dodecahedron Station

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Escape Capsule

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Rock Hermit

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Icosahedron Station

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Metal Fragment

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Missile

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Quirium Cascade Mine

Licence/Author

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs.

Download and Installation

Download Accessories OXP here.

To install this OXP, download the .zip files from the link above. Extract and open them. Inside you will find a "Readme.txt" file containing information about the OXP, and a .oxp folder. This .oxp folder should be moved to your Oolite AddOns folder. Consult the Wiki or BB if you are not sure where this is.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

Clippers OXP

This Oolite Expansion Pack (OXP) adds a new class of ship to the game. This ships are player-purchasable, and also appear in the game as traders. Due to the nature and cost of the ship it was not considered appropriate to introduce a 'Pirate' version.

Screenshots of Clipper ships

Inspired by the great Clipper ships of Old Earth's 19th Century the Boa II Clipper was developed by the Gerege Federation Space Works as a result of extensive market research carried out for them by respected pollsters Moori. The research indicated that there was an un-filled niche in the market for a very fast combat-capable transport, a ship capable of covering great distances comfortably, safely, but most of all, quickly.
To keep development time and costs down it was decided to adapt the proven hull of the Boa Class Cruiser, rather than design a new ship from scratch. As the Boa CC was strong, capacious, and very manoeuvrable, little needed to be done other than increase the engine power. And they did this with style! By enlarging the engine room they were able to shoe-horn in a third Stardrive, thus giving the Clipper an immediate 50% power increase over the Class Cruiser, and a top speed of a highly creditable 0.362 LM.
The trade-off is a 25 ton reduction in cargo space, but the remaining 150 tons capacity was considered more than adequate.

Following the success of their Clipper upgrade to the Boa 2, the Gerege Federation SpaceWorks felt that a similar upgrade to a smaller freighter would also be worthwhile. Following negotiations with Whatt and Pritney, they obtained a licence to adapt Python hulls to 'Clipper' specification.
The Clipper 'concept' is for fast transporters capable of delivering cargo quickly over vast distances, and it is also considered important that these ships can hold their own against bandit and pirate attacks.
To these ends, both Python and Boa Clippers have sacrificed some cargo space to allow fitment of extra drive units allowing higher top speeds. GFS favour the DeClapton and Layla Quark-scintillation StarDrive as these units are powerful yet compact and are extremely reliable. In the case of the Python Clipper, extra defensive options were also made possible.
The Clippers have a custom HUD, an adaptation of the standard HUD which is designed with combat in mind, and features re-positioned console and comms messages.
In keeping with their role as long distance express transports, both Clipper models are equipped as standard with Fuel Scoops and Heat Shielding, and with the introduction of the Python variant external secondary fuel tanks were introduced across the range. These hold 4LY of fuel and this can be moved into the main tanks when their level falls below 3LY. Owners of Series One Boa Clippers are offered a cost-price retro-fit of these tanks.

Python Clipper

The Python Clipper has two Drive units with a reduction in cargo capacity of 25TC over the original Python, leaving a hold of 75TC capacity. The original Python was also noted for its lack of modern equipment options and poor armaments and these issues have been addressed in the Clipper. The Python Clipper has one less energy bank than the original Python (six rather than seven) and no cargo expansion option, but the space freed-up has allowed much more powerful rechargers to be fitted and also allows for four missile pylons, double that of the Python. Military Shield Boosters can also be fitted to the Clipper. Performance, handling and top speed are all noticeably better than a standard Python.

Boa Clipper

The Boa Clipper has three Stardrives and a cargo capacity of 150TC. Top speed and handling is improved over the Boa 2 but all other specifications are the same. With a full range of equipment options available and eight energy banks with efficient rechargers already included, there was little room for improvement over the standard Boa 2.

NB. This OXP replaces the Boa Clipper OXP. Existing users of Boa Clipper should find the move to this OXP is seemless, but should read the readme for full details on the change-over, and how to upgrade their ship to External Fuel Tanks.

Licence/Author/Credits

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs.

Thanks to Griff, for allowing me to 'borrow' his Boa engine model, and to Okti for help and advice regarding the scripting for the fuel tanks.

Download and Installation

Download Clippers OXP here.

To install this OXP, download the .zip files from one of the links above. Extract and open them. Inside you will find a "Readme.txt" file containing information about the OXP, and a .oxp folder. This .oxp folder should be moved to your Oolite AddOns folder. Consult the Wiki or BB if you are not sure where this is.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

Contractor Mk II

This Oolite Expansion Pack (OXP), developed by Smivs, adds a new class of ship, the Contractor, to the game. This ship occassionally appears in the game as a Bounty Hunter, and rarely as a Pirate. The Contractor is player-buyable.

Contractor (screenshot)

The Contractor is an extreme example of niche-marketing, specifically targeted at Bounty Hunters, Hit-Men and Assassins, and it is without doubt one of the most lethal ships ever conceived. Inevitably a few have also found their way into Pirate hands.

The Contractor is shrouded in mystery, and little is known about the ship, its armaments or its capabilities. They are thought to originate on a moon orbiting a planet in the anarchic Retila System in Galaxy 2, where it is believed an un-holy alliance of Mafia, Triad and Pirate groups have established a covert shipyard where the Contractor is built to special order, drawing together stolen technologies from across the Ooniverse.

Even less is known about the origins of the design, although the story goes that it was reverse engineered from a stolen Military prototype. Although the incident was hushed up at the time, it is common knowledge that a Top Secret prototype was stolen from a Naval Base in Galaxy 1 and soon after was taken to Galaxy 2. It then disappeared for a few weeks during which time it is thought it was stripped down and examined in detail. What happened next is unclear but the prototype was eventually tracked down and destroyed by a keen young Jameson, out to make a name for himself.

"What Spaceship" magazine recently published an interview with an anonymous owner (thought by many to be the notorious Bounty Hunter BOoba Fett) which gave some details of the Contractor and it's specification. If true, the details are as follows:

Standard equipment is rumoured to include Front-mounted Military laser, ECM, and Fuel Injectors, and all options are available, although the 2 TC cargo capacity cannot be expanded. The Contractor features a unique HUD with a clear, combat-biased layout. Unable to reproduce the Naval drive unit fitted to the stolen prototype, the builders instead opted for three Muon Schism drives from the MitsOobishi Motor Company based at Xevera in Galaxy five. These compact yet powerful engines give the Contractor a very respectable top speed of 0.45LM.

The Contractor is believed to have some limited stealth capability thanks to organic hull plating developed by the Marine Trench Company making it almost invisible to the naked eye, although most scanners will detect it. Bounty Hunter ships will often be fitted with Cloaks and Scanner Jammers.

The Mk II has been refined even more into a combat vessel sacrificing all but two TC of cargo space to add two missiles over the original ZZ1 model. Following feedback from users the handling has been improved and the notoriously 'twitchy' controls have been smoothed out for the Mk II.

Although extremely rare, any Contractor that you might encounter is well worth avoiding, particularly if you are an Offender or Fugitive...remember, this is the ship-of-choice for some of the most ruthless and dangerous men in the Ooniverse, the Bounty Hunters.

Contractors have awesome firepower, most will have Military shields and energy units, and they are amongst the fastest ships available. If you can afford it, you can own a Contractor, and occassionally one will be found for sale at ship-dealers on higher tech-level worlds.

Licence/Author/Credits

Contractor-composite image

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs. Many thanks go to Commander McLane for writting the BountyHunter JS nd AI, and to Thargoid and Zbond-Zbond for help, advice and inspiration.

Download and Installation

You can download Contractor OXP here.

Contractor Mk II is a re-release, replacing Contractor-ZZ1 v4.0.

This updated version features an new, darker and organic 'skin' for the ship, new lighting effects, and improved modelling with a gun and engine nacelles added to the base model.

If you have installed an earler version it is recommended that you upgrade to this version to enjoy Contractor at its best.

To install this OXP, download the .zip file from the link above. Extract and open it. Inside you will find a "Readme.txt" file containing information about the OXP, and a 'contractor.oxp' folder. This 'contractor.oxp' folder should be moved to your Oolite AddOns folder. Consult the Wiki or BB if you are not sure where this is.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

ExtraFuelTanks OXP

For centuries, all ships have been limited to 7LY of fuel. This is mainly because the maximum possible jump is 7LY, a limit imposed by simple physics. However as fuel injectors became more popular it soon became clear that extra fuel was a desirable feature.

So the Beinbaagh Fabrication and Ductwork Co of Lequteor in Galaxy Four decided to develop a range of extra fuel tanks that could be fitted to all ships. They designed a modular system that involves several small tanks which are custom-built into those little corners and recesses that nothing useful would normally fit in. This way they are able to fit the tanks internally without taking up any useable space, and they are then plumbed together and linked to the main tank. Although very space-efficient, this method does require a lot of work so these tanks are both expensive and time-consuming to fit, but once installed they can be refilled and used repeatedly.

BFD decided to offer two standard installations, an emergency reserve tank which holds 1LY of fuel, and auxiliary tanks holding 3LY of fuel. These can be installed in any make and model of ship.

ExtraFuelTanks OXP

This OXP adds buyable extra fuel tanks. These are primable equipment - 'Shift-n' to prime, and 'n' to activate. There are two types of tank available.
The Reserve Tank holds 1LY of Liquified Quirium Gas, and the reserve fuel can be added to your main tank when it contains less than 1LY of fuel.
The Auxiliary Tank holds 3LY of Liquified Quirium Gas, and this can be added to the main tank when it contains less than 3LY of fuel.
You may only fit one type of tank, so decide which will be the best for you. The 'Reserve' is an emergency top-up for when you are almost out of fuel. The 'Auxiliary' is much more of a game-changer allowing you to be much more flexible in terms of refuelling by docking or sunskimming.
You can buy a Full Tank (Cr 10 000 for the 'Reserve' and Cr 50 000 for the Auxiliary) from any TL10+ station. This will appear on the F5 screen as 'Reserve Fuel Tank' or 'Auxiliary Fuel Tank'.
The fuel can be moved into the main tank when required providing the main tank contains less than the specified amount of fuel. The F5 screen will then show the Reserve or Auxiliary tank to be 'Empty'.
After use you can refill the tank. 'Refill Reserve Tank' for Cr 10 or 'Refill Auxiliary Tank' for Cr 30.
If you have a Reserve Tank, you can upgrade to an Auxiliary Tank. The cost of this conversion is Cr 40 000.

License

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

Author

The OXP was developed by Smivs.

Credits

Thanks to Fatleaf for much extensive testing, Okti for mending my broken js and to El Viejo for testing and feedback.

Download and Installation

ExtraFuelTanks OXP can be downloaded here.

Unzip the download and place the 'ExtraFuelTanks.oxp' folder into your 'AddOns' folder.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

GalDrivePod v1.3

GalDrivePod OXP adds a new piece of equipment, a portable Galactic Hyperdrive unit.

The portable Galactic Hyperdrive can be pylon mounted for use when a standard drive is not available. It is activated the same way as missiles and mines, and once activated/installed works the same way as a regular Galactic Hyperdrive.
The Portable Galactic Hyperdrive Unit is available from Tech Level 12 and above, and cost 7 500 Credits. You can have as many of them as you have spare Pylons, and they can be dis-mounted and sold.
The Portable Galactic Hyperdrive Unit cannot be accidently activated when a standard Galactic Hyperdrive is already installed, and a console warning will remind you that you already have a standard Galactic Hyperdrive fitted.
N.B. This OXP allows for Galactic Jumps into 'un-reachable' systems that would normally be inaccessible. To avoid citizens accidentally getting stranded in these systems, GalCop have placed Wormhole Supressors at these Worlds which prevent a wormhole from being opened to them. The GalDrivePod has an over-ride circuit which cancels the effects of the Wormhole Supressor, thus allowing you to use a normal Galactic Hyperdrive to reach these systems, and the GalDrivePod can then be used to leave again. This will only be possible when you have a GalDrivePod installed.

Below are a couple of fun things you can do with these.

Record attempt:
You can attempt to set a record time for a 'round-trip' through all the galaxies. Included with this OXP is a save file which will give you an Anaconda equipped with a Galactic Hyperdrive and seven GalDrivePods, docked at Lave in Galaxy One.
The idea is to launch and immediately GalJump to G2, then arm and deploy a GalDrivePod and jump to G3 and keep repeating this process until you are back at Lave in G1. Take a screenshot just before you launch, then take a screenshot of the 'Galaxy Map' screen (F6/F6) as you emerge in each galaxy. As soon as you dock back at Lave take another. By comparing the time (on the HUD) between the first and last screenshots you will see how quickly you did the whole round trip. The intermediate screenshots are your photographic verification that you did the whole trip.
The Benchmark time is 35 minutes 29 seconds (game-time). You can register your record attempt on the GalDrivePod thread on the Oolite Forum.

Lost Worlds Grand Tour:
The tour starts in Galaxy 6. Before you set off, buy a GalDrivePod, then starting at Adien in the bottom-left corner of galaxy 6, jump to the systems on the 'wrong side' of the Great Rift in Galaxy 7, where you can experience planets that you would not otherwise ever see. There are a wide variety of Government types and Tech levels from a nice TL 1 Anarchy, up to some stable, Industrial worlds.
You must buy a new Galactic Hyperdrive and GalDrivePod in this region, then by going down to Onteised in the very bottom-left corner, Galactic jump to the near-mythical World of Oresrati in Galaxy 8. Oresrati is remote and isolated, and with a tech Level so low you cannot buy a Galactic Hyperdrive unit there.
Previously this has made any trip to Oresrati a dead-end one-way trip, but no more! Now you can return to Galaxy 1 using the portable Galactic Hyperdrive unit.

Licence/Author:

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs.

Download and Installation

GalDrivePod OXP can be downloaded here.

Unzip the download and place the 'GalDrivePodv1.3.oxp' folder into your 'AddOns' folder.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

Jellybaby Dispenser

The JellyBaby Dispenser is a handy addition to your cockpit, and will regularly dispense delicious JellyBabies for your enjoyment. They are available at all main stations and elsewhere, and cost 100Cr.

Licence/Author

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs.

Download and Installation

Download JellyBaby Dispenser OXP here

Unzip the download and place the 'JellyBaby Dispenser.oxp' folder into your 'AddOns' folder.

Version History

v1.0 Released 2011/03/01

History and Warning

The JellyBaby Dispenser is a 'Joke' OXP and was 'invented' following numerous instances on the Forum where threads were derailed by these little Devils. As they were spamming the Forum, it seemed only fitting that they should be spamming Commanders' ships as well.
The JellyBaby Dispenser will supply JellyBabies regularly and frequently, and if left un-checked they will take over your ship. In this (and other ways!) they are much like Trumbles.
They sound Trumble-like, and the Dispenser will draw food from your hold to continue making them. Biologically, they are so similar to Trumbles that your ship's computer might even mis-identify them as Trumbles.
Thankfully any infestation can be dealt with in the same way, as JellyBabies do not tolerate heat, and will readily 'melt' if the ship they are infesting stays near the sun long enough to start overheating.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

Smivs'Shipset Version 3.1

This Oolite Expansion Pack (OXP) is a replacement texture set giving the ships in Oolite a new 'realistic' look and lighting effects. This is achieved by applying new textures (skins) to the original models which improve the look of the game while preserving authenticity and originality...the ships are the same shape, but much better looking!
The models used are the original models from Oolite v1.65 which have been adapted for use in Smivs'Shipset.
Smivs'Shipset v3.1 includes additional versions of many of the standard ships for more variety. In total, there are 40 different ship textures.
This OXP features lighting effects which should work on all computers including those that do not support shaders. The ships have illuminated cockpit and porthole windows, boat-style Navigation Lights and other additional lights, plus 'glow' effects for the radiators/heat-exchangers. Several also feature hull spotlighting. The ships' hulls also have realistic shininess and reflectiveness.
Also included in Smivs'Shipset is a kit which will allow you to make a custom texture for the player Cobra 3. This is a very easy process and will allow you to personalise your own Cobra 3 if you want to. Full instructions are included.
This OXP also adds the Galcop Viper Interceptor, Python Blackdog (pirate) and Python Trader, FerDeLance Hunter and FerDeLance Executive, Boa Trader, Anaconda Trader, Adder Scavenger, Krait Hunter, Viper Pursuit and the Constrictor to the Start-up demo ships display.

Gallery

Click on the images to open a large version in a new tab.

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Adder

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Adder Scavenger

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Anaconda

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Anaconda Trader

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Asp Mk II

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Boa

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Boa Trader

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Boa 2 Class Cruiser

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Cobra Mk I

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Cobra Mk I Miner

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Cobra Mk I Pirate

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Cobra Mk III

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Cobra Mk III (Alternative)

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Cobra Mk III Pirate

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Constrictor

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FerDeLance

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FerDeLance Executive

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FerDeLance Pirate

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Gecko

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Krait

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Krait Hunter

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Mamba

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Mamba Escort

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Moray StarBoat

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Moray Medical Boat

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Python

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Python Pirate

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Python Trader

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Shuttle

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Sidewinder

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Sidewinder Scout Ship

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Thargoid Warship

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Thargoid Robot Fighter

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Transporter

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Transporter Miner

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Viper

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Viper Interceptor

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Viper Pursuit

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Worm

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Worm Miner

Licence/Author

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs.

Downloads and Installation

Smivs' ShipSet is available in three editions to suit computers of varying abilities. There is a Standard Definition (1024x1024px) edition suitable for most computers, and a High Definition (2048x2048px) edition for use on computers with high-end graphics cards. There is also a Basic (512x512px) edition for computers with very limited graphics-handling capability.
If you are not sure which one to use, I suggest you opt for the Standard-Definition edition, which will give good quality images.

Download Smivs'Shipset Standard Definition OXP here.

Download Smivs'Shipset High Definition OXP here.

Download Smivs'Shipset Basic OXP here.

To install this OXP, download the .zip files from the link above. Extract and open them. Inside you will find a "Readme.txt" file containing information about the OXP, and a .oxp folder. This .oxp folder should be moved to your Oolite AddOns folder. Consult the Wiki or BB if you are not sure where this is.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

Star-Jelly OXP

Starjelly image

StarJellys are strange translucent creatures that float freely in space. Un-able to move by themselves they are normally found in asteroid fields where they get trapped by the micro-gravity of the asteroids. Star-Jellies live and grow by absorbing Quirium, and are very fragile. If attacked or disturbed they tend to explode in a Quirium explosion, so the wise spacer keeps well away from them and never disturbs them. There have been reports of mysterious Quirium explosions seen near suns in various systems, and it is thought that a stray shot by a careless miner working near StarJellys may be the cause of these.

Licence/Author/Credits:

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs. Starjelly model by Staer9.

Download and Installation

Download StarJelly OXP here.

Place the 'starjelly.oxp' folder into your 'AddOns' folder and when you start the game, hold down 'Shift' until you see the spinning Cobra.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

ToughGuys 2 OXP

This OXP affects the level of equipment fitted to NPC ships. It can be used in two ways.

1) As an experienced Commander, you might feel that the 'enemy' are getting too easy to deal with, so you can use this OXP to re-balance the game, giving you tougher adversaries more suited to your combat skills.
The first level (ToughGuys:Anarchy) would be suitable for this. The enemy will have a range of weapons upgrades and extra equipment, giving you a wide variety of abilities to deal with. Some enemies will still be quite weak while others will be noticably stronger than in standard Oolite. While making life much harder, an experienced Commander shouldn't find themselves overwhelmed. Only ships with the role 'Pirate' are effected, so Police ships and Traders will remain un-changed. A brave Commander might consider installing level 2 as the default. Level three would not normally be suitable for regular use, except by the Bravest of the Brave.

2) Using your imagination and degree of immersion in the game this OXP will also allow you to witness and participate in a descent into total lawlessness across the Ooniverse where Pirates and Criminals are in the ascendancy and GalCop forces are overwhelmed. There are no specific missions and it's entirely up to you and your imagination to flesh-out the scenarios. This OXP will give you the environment you need to do this.
This fall towards Armageddon occurs in three phases, and you can work through this as you see fit, quickly if you want to, or perhaps over many weeks or even months. When you think it's time for things to get worse remove the current level from your AddOns folder and install the next level. Of course if you want the situation to improve, you can re-install a lesser level at any time.

A possible time-line might look like this-

ToughGuys:Anarchy
Law and Order is collapsing across the Eight Galaxies. Criminals and Pirate Gangs are growing stronger and more bold, and the threat to innocent citizens is causing great concern. The spacelanes are becoming very dangerous places, but you should still be safe in an Iron-Ass ship with a good Commander at the helm.

ToughGuys:Apocalypse
As time passes, the situation becomes critical. Civilian and Merchant shipping is becoming ever more heavily armed to deal with the criminal insurgency. With the Navy fully occupied dealing with the Thargoid threat GalCop forces are out-gunned and struggling to contain the menace. The Pirate marauders continue to re-arm and strengthen, adding bigger stronger ships to their fleets, while the civilian population cowers. Open warfare is commonplace throughout the spacelanes.

ToughGuys:Armageddon
Out-gunned and out-numbered, GalCop forces can no longer maintain Law and Order, and the Pirate Alliances become the dominant force in the Ooniverse, their heavily-armed ships destroying all in their path. Anarchy rules the spaceways and no ship is left to pass in peace.
In a last-ditch attempt to restore Order, GalCop takes the expensive step of up-grading the weaponry on it's vast fleets of Vipers, and learning that the Navy is about to take delivery of several hundred of their much-delayed new super-fighter the Constrictor, GalCop controversially requisitions these and adds them to their Police Fleet.
In a bid to gain total supremacy, the Pirate Alliance forces begin to blockade the industrial worlds across the Eight Galaxies in a bid to cripple trade and force GalCop into capitulating. Even with their new-found fire-power, the GalCop forces struggle to make any impact.
And yet against all the odds, a few brave souls, known only as 'The Commanders' still fight back. These pilots are the finest warriors the Ooniverse has, and they will not concede defeat. They continue the fight to rid the spacelanes of danger in the full knowledge that the odds are against them, their cause is hopeless, and their death lies but a Jump away.

Details:
Level one (Anarchy) gives 'Pirates' better weapons and a higher chance of more equipment, making them stronger than in standard Oolite. Their most feared ship is the Python Blackdog, taken from standard Oolite. This level is the equivalent of the original ToughGuys OXP.

Level 2 (Apocalypse) increases further the strength of Pirates and Criminals and introduces the feared 'War Dogs', large strong vessels such as the Boa Pitbull and Boa2 Rottweiler. Level 2 also adds tougher Traders and escort vessels in an attempt to counter the Pirate threat. A script also adds extra pirates to the 'quiet' systems to give a more uniform spread of pirates around the galaxies.

Level 3 (Armageddon) gives the criminal elements very strong to fully equipped Iron-Ass ships including many 'War Dogs'. The Constrictor is added as a Police ship in some Industrial systems. Scripts add more extra pirates to the 'quiet' systems and add a large pirate blockade to the witchpoint at most Industrial worlds. The Blockade script also places a Police Constrictor with two wingmen just out of scanner range approaching the witchpoint. All Police vessels have military Lasers.

Editions and Compatibility:

Three editions are available.

The standard edition is suitable for basic Oolite (where no other OXPs are installed). It should also work well with most other OXPs, although you may find some interesting cross-OXP 'features'.
Please report any incompatibilities via the ToughGuys2 thread on the Bulletin Board.
It has been coded for and tested as working with the individual download versions of Griff's Ships, and should work with any other replacement ship set using the default ship names.

TG2 'dogs and constrictor

There are also two special editions:-
One is optimised for Griff's all-in-one ship set.
The other is optimised for Smivs'Shipset, and includes unique textures for the GalCop Constrictor and the Boa and Boa 2 Pirates (see picture to right).

Licence/Author/Credits:

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs.
Special thanks go to El Viejo for many hours of testing and much invaluable feedback, and Another_Commander for his help with the Blockade Script.
Thanks also go to Fatleaf and Gogz69 for testing and feedback.

Download and Installation

Download ToughGuys 2 OXP here.

Download ToughGuys 2 for Griff's 'all-in-one' ships OXP here.

Download ToughGuys 2 for Smivs'Shipset OXP here.

Place the chosen '***.oxp' folder into your 'AddOns' folder and when you start the game, hold down 'Shift' until you see the spinning Cobra.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

WonderWorm OXP

Wonderworm

A new and very different crimewave hits GalCop space. Criminals start to appear through a temporal wormhole from the 39th Century, bringing their advanced technology with them to plunder the past.
By using subspace portal technology these Time Raiders can build incredible spaceships. The bulk of the ship exists in subspace, and is accessed via a small vessel in normal space. The small vessel houses the subspace portal unit which in effect makes it the hull of the larger ship. In practice the ship is up to one hundred times bigger inside than it looks on the outside.
The Time Raider's ship of choice is the humble Worm, as they are cheap and easy to come by, attract little attention, and if things do go wrong, they make a small, difficult target.
Although outwardly tiny these Time Raider ships are awesomely powerful, with massive energy reserves and powerful shields. They are very well armed with powerful laser arrays and are normally fitted with several plasma turrets. Their future technology also allows them to remotely detect and disable virtually every WMD known in GalCop space. They are all but indestructible.
Inevitably a rare few of these ships are recovered, either when the Time Raider is apprehended or killed, or as a result of some accident or mishap. GalCop immediately requisition these ships if one is found or recovered, and strips them of much of the technology which is then sent to GalCop research facilities for further study. However as GalCop are expected to cover their costs overall, the ships are then sold on through a handful of approved secure traders on TL 14 and 15 worlds.
Sold as the WonderWorm, these vessels may not have all the features of the original ship. In particular the advanced lasers and high-tech remote weapons disabling equipment will have been removed, as would any cloak or jammer that was originally fitted. Although in its infancy the subspace technology is known, so for practical reasons these vessels are permitted to retain their subspace features for retail sale. They are priced at 2.5 million Credits but you do get a lot for your money. Standard equipment includes Fore and Aft Military lasers, a Naval Energy Unit, Military Shielding, Fuel Injection and ECM, and an Advanced Space Compass with Multi-targeting system. The WonderWorm has a combat-biased custom HUD, and all other equipment options are available.

Credits

Fatleaf and EV for testing, and Okti for advice. Thanks also to Mandoman for a lively debate on the Forum which gave me the idea for this abomination in the first place.

Licence/Author

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

This OXP is by Smivs.

Version History

v1.0 First released 10th December 2011.

Download & Installation

Download WonderWorm OXP here.

To install this OXP, download the .zip file from the link above. Extract and open it. Inside you will find a "Readme.txt" file containing information about the OXP, and a .oxp folder. This .oxp folder should be moved to your Oolite AddOns folder. Consult the Wiki or BB if you are not sure where this is.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

Xeptatl's Sword OXP

An epic mission OXP which takes you through all eight galaxies twice in an attempt to thwart a full-scale Thargoid invasion of GalCop space. You will battle Thargoids at almost every stage and will be confronted by some of the most fearsome ships and weapons the Thargoids have ever used.

There will also be times when you have to deal with other, more human foes as well, and sometimes it will seem that even the Ooniiverse itself has turned against you.

You will need to be a tough Commander to complete this mission and must think on your feet often. You will find yourself in some very challenging situations and will make (and lose) some good friends during the course of this mission.

Even if you are able to stop the invasion your task is not complete, as you will need to track down and destroy the Thargoids' most terrifying weapon the Annihilator in a cataclysmic final showdown.

For more information and to download Xeptatl's Sword, please visit xeptatlssword.com.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

YellOo Cabs v2.0

Taxi (screenshot)

This Oolite Expansion Pack (OXP), developed by Smivs, adds 'YellOo Cab' Taxis to the Ooniverse. These will often be seen ferrying passengers around and between systems, and the YellOo Cab is also player-buyable.

HISTORY
The Retila Shipyard Co-operative (RSC) is a shady organisation consisting of various Mafia, Triad and Pirate groups, who were brought together by the legendary super-criminal Kran Hoftus to build and market the notorious 'Contractor' uber-ship. Although the ship is not illegal, GalCop is well aware of the Shipyard's dubious ownership and is known to monitor the situation closely. As time passed RSC realised that they would benefit from having a 'legitimate' business arm to maintain an air of respectability and of course for money-laundering and other nefarious purposes.
However, no one in their wildest dreams would have expected them to start manufacturing Taxis, but that is exactly what happened. The RollyJoger TaxiWorks was established to manufacture the Contract-a-Cab after the RSC (somehow!) won the contract to build a fleet of luxury Limo-Taxis for the prestigious YellOo Cab Company. Also surprising was their decision to use an adapted version of the Contractor spaceframe as the basis for their Taxis, but this actually made a lot of sense, as the ship was the right size and shape, all the development work had already been done, and it turned out to be both very adaptable, and ideal for cost-effective mass-production.

However of necessity the specifications are very different. Gone is the expensive organic hull plating in favour of steel. The three Muon-Schism drives have been replaced by a single Quark-Oscillation engine giving a top speed of 3.6 LM. The Contract-a-Cab has three Energy Banks with a 'medium' re-charge rate of 3. Two missile slots are fitted.
The Contract-a-Cab comes as standard with the basic equipment needed to perform its role, with standard Escape Capsule, Fuel Injection, Fuel Scoops, Heat Shielding, forward Beam Laser (and a rear mount), and of course a special luxury Passenger Berth which also incorporates a passenger Escape Capsule. All other equipment options are available.
However the Contract-a-Cab has NO hold or cargo extension available. The Passenger Berth is an integrated aspect of the design and cannot be removed to release cargo space. Due to a quirk of GalCop law this means that the Contract-a-Cab has a nominal hold capacity of -5TC listed in its specifications.

For anyone looking to operate a YellOo Cab Co franchise, the Contract-a-Cab will excel at providing a safe, comfortable, reasonably fast and reliable means of plying your trade. Base price is 275 450Cr (including 100 000Cr GalCop Taxi Licence fee)

Taxi-composite image

Author, License and Credits

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

The OXP was developed by Smivs.
(v2.0)Thanks to Another_Commander for advice on compatibility with Oolite v1.76.

Download and Installation

You can download YellOo Cabs OXP here.

To install this OXP, download the .zip file from the link above. Extract and open it. Inside you will find a "Readme.txt" file containing information about the OXP, and a 'YellOo Cabs.oxp' folder. Place the 'YellOo Cabs.oxp' folder into your 'AddOns' folder. Consult the Wiki or BB if you are not sure where this is.

Oolite Forum discussion thread

Any questions, problems or bug reports should be posted on this OXP's thread here.

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